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    Home » Embo & Keibu Come To Star Wars Galaxy of Heroes

    Embo & Keibu Come To Star Wars Galaxy of Heroes

    By Bespin BulletinSeptember 18, 2026 Star Wars Galaxy of Heroes
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    Embo & Keibu have been confirmed to be the latest characters joining the Star Wars Galaxy of Heroes roster. The title developed by EA’s Capital Games is the most successful Star Wars game of all time raking in around $2 billion in revenue with no game coming close.

    Capital Games announced in a blog post this week that Embo & Keibu as seen in The Mandalorian and Grogu film will be a Attacker/Leader/Bounty Hunter/Hutt Cartel/Large Character/Mercenary/Scoundrel unit. You can check out the kit reveal below:

    Basic – Anooba Ambush

    Deal Physical damage and inflict 2 stacks of Bleed (max 6) on target enemy until end of the encounter, which can’t be resisted. If the enemy did not have any buffs, remove 20% Turn Meter from them and Embo & Keibu gain that much. 

    If all allies are Bounty Hunter Mercenaries: Dispel debuffs from all allies and on Embo & Keibu’s turn, if target enemy is inflicted with Bleed, a random other Attacker ally gains a bonus turn.

    Special 1 – Kyuzo Hat Trick (CD: 4) (Zeta): 

    Deal Physical damage to target enemy 3 times. If this attack is evaded, target enemy loses 20% Health (excluding Galactic Legends and Raid Bosses). If the target enemy is a Tank, this ability has +200% Health Steal. Otherwise, it has +100% Defense Penetration. Bounty Hunter Mercenary allies gain 50% Offense (stacking) for 2 turns. If target enemy had no buffs, a random Bounty Hunter Mercenary Support ally gains a bonus turn.

    Special 2 – Flush Out the Quarry (CD: 4) (Zeta + Omicron) 

    Dispel all buffs on target enemy and deal Physical damage to them. Embo & Keibu gain Critical Damage Up for 2 turns. If there is an active Embo & Keibu’s Captive or Tortured enemy, a random Bounty Hunter Mercenary Tank ally gains a bonus turn.

    Unique 1 – Payout

    When Embo & Keibu receive a Reward from a Contract, they also gain the following Payout. (Contracts are granted by certain Bounty Hunter Leader abilities.) Embo & Keibu’s Payout: Bounty Hunter Mercenary allies gain 50% Critical Damage until the end of battle. Embo & Keibu gain 10 Speed (stacking, max 100) whenever they resist a debuff until the end of battle.

    Unique 2: Soldier Of Fortune (Omicron)

    At the start of battle, Embo & Keibu gain 2 stacks of Soldier of Fortune per Relic Amplifier level they have. Whenever a buff is dispelled on an enemy, Embo & Keibu gain 7 stacks of Soldier of Fortune.

    At the start of each Bounty Hunter Mercenary ally’s turn, they have +2% Offense for each Soldier of Fortune stack on Embo & Keibu until the end of that turn.

    Whenever Embo & Keibu receive damage from an enemy, if they have more than 10 stacks of Soldier of Fortune, they lose 10 stacks of Soldier of Fortune, the weakest Bounty Hunter Mercenary non-Tank ally recovers 20% Protection, and Embo & Keibu gain 50% Critical Damage (stacking) for 2 turns. 

    Leader: Business Is Business (Zeta + Omicron)

    Bounty Hunter Mercenary allies have +100% Defense Penetration and Max Health. If 3 enemies take consecutive turns before any ally has taken a turn, a random other Bounty Hunter Mercenary non-Tank ally gains a bonus turn. After every 2 bonus turns gained by other allies, Embo & Keibu gain a bonus turn. 

    Whenever a Bounty Hunter Mercenary ally takes a bonus turn, their cooldowns are reduced by 1 and whenever they use an ability on that turn, they Stun the target enemy for 1 turn and they deal an additional instance of damage to target enemy for each bonus turn that ally has gained (max 4), which can’t be evaded. 

    While an enemy is inflicted with Embo & Keibu’s Captive, Bounty Hunter Mercenary allies gain Ransom until end of battle whenever the following happens, which can’t be copied, dispelled, or prevented:

    Granted Ability – Smoke and Shadow (CD: 3)

    Stealth for 1 turn. While this Stealth is active, Embo & Keibu and the weakest Bounty Hunter Mercenary non-Tank ally recover 15% Health and Protection at the start of each enemy’s turn. When this Stealth expires, reduce the Offense of all enemies who damaged Bounty Hunter Mercenary allies by 30% for 2 turns.

    You can check out the full kit reveal here. For all of the latest Star Wars news, stay tuned to Bespin Bulletin. If you like our work, please consider supporting us on Patreon. You’ll get early access to articles and will be able to read them ad-free. Your support will help keep this site sharing all of the Star Wars news you need to know.

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    Being passionate about Star Wars led to the beginning of Bespin Bulletin in 2019. The goal was to create a publication for well-sourced information and add insights not found elsewhere for fans. So far, many exclusive stories have been published by Bespin. This has paved a long, reputable track record. Large outlets such as IGN have sourced the Bulletin's reporting. Contact: [email protected]

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