All of the well-considered accessibility features found in MONOPOLY: Star Wars Heroes vs Villains have been revealed just as the game has launched by Ubisoft. The new take on the classic board game introduces lots of special Star Wars twists including lots of abilities, characters, and recreated movie scenes.
Developer Behavior Interactive and publisher Ubisoft have explained how accessibility was a key pillar of this game. In a new blog post, the team say they had a goal to really make this game easy to access to as many people as possible.
“We share the same ambition as our friends at Hasbro and Lucasfilm Games, to make each game more enjoyable and thanks to our accessibility specialists and QC teams at Ubisoft we identified specific areas where we could improve including font legibility and size, contrast, remapping and much more.”
Senior UI/UX Designer Maxime Ritter
Check out the full list of features below:
Accessibility Features List
Visuals
- Colorblind accessible by design, without needing modes.
- Easily readable text, all of the text in the menus and in-game is 28px or above by default and in a clear sans-serif font.
- Strong contrast by default between text and UI elements and their backgrounds.
- Contrast slider to increase difference between lights and darks.
- Comfortable camera, no shakes or sways, or fast camera movements
- Interactive elements are clearly indicated, e.g. obvious glow effect to differentiate ally/enemy properties from properties that aren’t influenced.
Controls
- Controller remapping for both gameplay and menu navigation, on keyboard mouse or controller. Includes stick swapping (through remapping or a dedicated option), and remapping analog sticks and triggers to digital buttons.
- Sensitivity for sticks and mouse can be adjusted separately for vertical/horizontal. Apples to all in-game areas.
- Controller support on PC, with the ability to use combinations of controller and mouse/keyboard controls.
- Vibration can be turned off.
- No holds required, not many actions need holds and those which do have to change them to a tap instead.
- No button mashing or QTEs by design.
- Only one hand needed to play the game.

Audio
- Subtitles/captions for speech and some non-speech sounds, in a clear sans serif font, with optional speaker names, configurable background and size (up to 48px), and can be turned on before any important sounds.
- No audio reliance, essential information is not communicated by sound alone.
- Multiple volume sliders, for master, sound, music, ambience and speech.
- Mono/stereo/surround modes.
Gameplay
- Three difficulty settings for playing against AI.
- Game saves automatically after each turn, and manually when quitting.
- Failure-free practice mode available by starting a game without any other players.
- Untimed-text prompts, messages always require a button press to be closed so you can take as long as you need to read them.
Guidence
- Control reminders for controls used during gameplay and menu navigation are shown onscreen.
- Tutorials section to teach both basic Monopoly rules and the games unique features through gameplay simulation.
- Database section displaying all character abilities, destiny cards, go events and the new rules.
- Tooltips to give extra context during gameplay.
MONOPOLY: Star Wars Heroes vs Villains is out now for PS5, Xbox Series X|S, Switch 1 and 2, GeForce NOW, and PC via the Ubisoft Store, Steam, and the Epic Games Store. You can order the game from places like Amazon. Physical copies of the game are limited to the PS5, Switch 2 and Switch 1.
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