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    Home » The Mandalorian And Grogu Adelphi Ranger Comes To Star Wars Galaxy of Heroes

    The Mandalorian And Grogu Adelphi Ranger Comes To Star Wars Galaxy of Heroes

    By Bespin BulletinNovember 7, 2026 Star Wars Galaxy of Heroes
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    An Adelphi Ranger from Star Wars The Mandalorian and Grogu has been confirmed to be the latest characters joining the Star Wars Galaxy of Heroes roster. The title developed by EA’s Capital Games is the most successful Star Wars game of all time raking in around $2 billion in revenue with no game coming close.

    Capital Games announced in a blog post recently that an Adelphi Ranger as seen in The Mandalorian and Grogu film will be a New Republic/Rebel Tank unit. You can check out the kit reveal below:

    Basic Ability: Practiced Shot

    Deal Physical damage to target enemy and inflict them with Defense Down for 1 turn. During Adelphi Ranger’s turn, gain 1 stack of Bulwark for 1 turn (limit once per turn). During enemy turns, Daze the target enemy for 1 turn at the end of this turn (limit once per turn).

    Special 1: Sentinel’s Strike (Cooldown: 3)

    Adelphi Ranger Taunts for 2 turns and all New Republic allies assist dealing 50% less damage.

    If Captain Carson Teva is the ally in the Leader slot, the assists deal 10% less damage instead and Adelphi Ranger recovers 25% Protection, doubled if she was Taunting at the start of this turn.

    Special 2: Adelphi Cavalry (Cooldown: 4)

    Dispel all buffs on all enemies. Deal Physical damage to all enemies and inflict them with 1 stack of On the Run until the end of the encounter, which can’t be copied, dispelled, or resisted. All New Republic allies gain 3 stacks of Bulwark for 3 turns.

    Unique 1: Rodian Ranger (Zeta + GAC Omicron)

    At the start of battle if Captain Carson Teva is the ally in the Leader slot, gain the following effects:

    • If there are no Galactic Legends, Teva can’t be defeated while Adelphi Ranger is Taunting
    • Whenever a New Republic ally gains Retribution, they gain Riposte for 2 turns
    • Whenever a New Republic ally counterattacks, if they have fewer than 10 stacks of Bulwark they gain 1 stack of Bulwark for 2 turns
    • If there are no Galactic Legends, Adelphi Ranger Taunts for 2 turns at the start of each encounter, which can’t be dispelled or prevented

    At the start of each encounter, all New Republic allies gain 15% Max Health and Max Protection (stacking) for each active New Republic ally and 20% Defense (stacking) for each active Droid ally until the first time they are defeated, doubled for Adelphi Ranger.

    If there are no allied Galactic Legends, whenever a Droid ally Taunts, they dispel it and gain Outmaneuver for 2 turns instead. Then, Adelphi Ranger gains 5 stacks of Bulwark and Taunts for 2 turns. 

    The first time each turn that Adelphi Ranger gains any stacks of Bulwark, Teva gains 1 stack of Bulwark for 1 turn.

    If there are no Galactic Legends, whenever enemies take consecutive turns, all New Republic allies who have fewer than 10 stacks of Bulwark gain 2 stacks of Bulwark for 1 turn.

    While on Defense and there are no Galactic Legends, whenever a New Republic ally takes damage before Adelphi Ranger’s first turn, they dispel their debuffs, gain Damage Immunity until the end of that turn, and all New Republic allies gain 5% Defense and Offense per active Droid ally (stacking) for the rest of battle. If C-3PO is an ally, these stat increases are doubled and Stealthed enemies are Ability Blocked for 1 turn, which can’t be dispelled, evaded, or resisted.

    While in Grand Arenas, if all allies are New Republic and there are no Galactic Legends: 

    At the start of battle, New Republic allies gain 40% Max Health and they also gain 40% Protection for each active New Republic ally until the first time they are defeated.

    Whenever Adelphi Ranger Taunts, loses Taunt, or uses Adelphi Cavalry, all allies recover 50% Health and Protection.

    If R5-D4 is an ally, whenever another ally takes damage while Adelphi Ranger is Taunting the cooldown for Bad Motivator is reduced by 2. When R5-D4 uses Bad Motivator, he inflicts all enemies with Healing Immunity for 2 turns, inflicts Support and Healer enemies with Marked for 2 turns, and inflicts the weakest enemy with 9 stacks of On the Run (stacking, max 10) until the end of the encounter. These effects can’t be dispelled, evaded, or resisted.

    While on Defense and if C-3PO is an ally, whenever an ally takes damage before Adelphi Ranger’s first turn, all allies gain an additional 20% Defense and Offense per active Droid ally (stacking) for the rest of battle and non-Tank allies have their cooldowns decreased by 2. At the end of Adelphi Ranger’s first turn, all allies gain 30 Speed for the rest of battle.

    You can check out the full kit reveal here. For all of the latest Star Wars news, stay tuned to Bespin Bulletin. If you like our work, please consider supporting us on Patreon. You’ll get early access to articles and will be able to read them ad-free. Your support will help keep this site sharing all of the Star Wars news you need to know.

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    Being passionate about Star Wars led to the beginning of Bespin Bulletin in 2019. The goal was to create a publication for well-sourced information and add insights not found elsewhere for fans. So far, many exclusive stories have been published by Bespin. This has paved a long, reputable track record. Large outlets such as IGN have sourced the Bulletin's reporting. Contact: [email protected]

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