New screenshots and pieces of concept art from Star Wars Galactic Racer have been released by the title’s developer Fuse Games. These were released on the studio’s official social media channels over the course of the past couple of days and weeks.
The images display a bit of a new look at the game including the paddock area you can walk around and explore in 3rd person. We also get Ben Quadinaros concept art for fans of the Toong Podracer pilot.
Alongside these images, developers working at Fuse Games provided provided quotes on their processes and goals when crafting these areas of the game. You can see all of the new images below.
Screenshots
We have 3 new in-game screenshots taken in the paddock on Jakku.
“Paddocks serve as the operational and social hub of each race location – designed to pop up and pack away quickly, yet provide teams, drivers, and organisers for the space to work, relax and regroup. We wanted them to feel not just functional, but truly lived in.”
Andy Bushell, Lead World Artist
“Every prop has a backstory; our world artists often roleplay the characters themselves, visualising their routines and how they interact with the space. But the environment is only one piece of the puzzle – achieving a cohesive world requires close collaboration across multiple disciplines, ensuring the player character, NPC’s, environment all feel like they belong together.”
Andy Bushell, Lead World Artist
Ben Quadinaros Concept Art
“Bringing these iconic podracers back into the spotlight has been thrilling – staying faithful to the original ‘STAR WARS: The Phantom Menace’ designs was paramount, using archival imagery and modern technology to enhance every detail. We also have the exciting challenge of re-imagining them later in Star Wars timeline honouring that legacy or keeping the wear and damage accumulated over the years.”
James Lewis-Vines, Lead Concept Artist
Skim Speeder Render
“The skim speeder can flip onto its side, drastically narrowing its profile at a minor cost to top speed – a trade-off well worth it when it lets you slip between the rivals, skirt the edge of a lava pool, or carve a tighter line through a switchback. Much evolved during development, but one thing never changed: the vehicle’s aspect ratio combined with its knife-edge ability became its visual calling card, instantly readable at a distance on track.”
Mark Bridges, Game Design Director
Lantaana Concept Art And Design
“We wanted Lantaana to feel like a world suspended between two histories. Across its lush tropical landscapes, the remnants of an ancient civilisation with crumbling temples and mysterious alien totems, standing in stark contrast to the immense geothermal infrastructure abandoned by the Galactic Empire. That collision of forgotten mythology and oppressive industry became one of the defining visual themes of the world, giving Lantaana a sense of beauty, mystery and lingering Imperial presence.”
Jonathan Rowe, Art Director
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